Items with Emanate effects will let the players gain the effect when their followers equip them. The number of total equipment slots for the Followers increased to 14 and a new feature called “Emanate” was introduced. Just examples of how each Attribute could be useful in different builds.The big update for Season 23 was a change to the Follower’s equipment system. Like Strength could increase Block Amount when wearing a shield, Dexterity could increase Dodge chance when standing still, and Intelligence could reduce the duration of negative effects on your character. Strength, Dexterity, and Intelligence should each give a different thing which is useful for every Class. For example, there isn’t a reason for a Barbarian to put Topaz in their armor, because Intelligence bonus is never going to compare to Strength bonus for that Class. Right now in D3, the gem system is already redundant, because you either choose Health, Resistance, or the color gem that gives your class their prefered Attribute. Meaning, I think Strength, Dexterity, and Intelligence should have different game effects which each class can utilize in their build customization. Players would learn to recognize monster affixes and know which set of weapons would work best on them.Ĭan you bring more precision ? Do you mean that each attribute must bring a different effect depending on the class you play ? I don’t see how this could be implemented without being redundant between each class. This would add another layer of “Difficult to Master” to the End Game. Make the choice of weapons meaningful specifically to the types of mobs you’re fighting. Weapon Swap: Bring back D2 quick Weapon swaps. Legendary Gems: Allow Legendary Gems to be placed in every equipment slot. The fun players get from customizing their character build is only increased by having a support character build to customize. Virtual immunity to damage with intermittent lethal damage spikes inherently robs a fight of its natural tension and pacing.įollowers: Give meaningful skills to Followers, and allow them to have a full set of equipment. Health: Bring up total health of characters and bring down healing. This would give players an additional way to customize their build, and make each Attribute Gem useful to each Class. Attributes: Each attribute should be significantly useful to each Class.
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